Overview
PVX.AI can place 3D objects (trees, buildings, fences and infrastructure) on the site for accurate shading analysis and richer 3D context. This guide covers adding objects one at a time and batch-creating trees from existing height labels.
Step-by-Step Guide
1. Open the window
On the Site Layout panel, click 3D Scene Objects.
2. Choose the object type
Pick the Object type: Tree, Station, Fence, Wind turbine or HV Line.
3. Set the dimensions
The fields adapt to the type. A tree has Tree type (Deciduous, Coniferous or Palm), Diameter, Top height and Trunk height. A wind turbine has tower height and width, blade length, exclusion radius and rotation. An HV line has span, base and top length, arm count and lattice dimensions. A live object preview updates as you type.
4. Place it
Click Add object, then click a point in the drawing. For linear objects such as fences and HV lines, use Along polyline to distribute instances along an existing polyline.
5. Batch-create trees from labels
The From MText action turns MText tree-height labels already in the drawing into PVX.AI tree objects in one pass. Select the labels and each becomes a tree of that height at the label’s position.
Tips & Recommendations
- From MText is the natural follow-on to a drone survey canopy workflow, where tree heights end up in the drawing as text labels.
- PVcase tree entities are converted into PVX.AI shading objects automatically during a PVcase import.
